Proceedings from 13th Intelligent Virtual Agents 2013 Published

IVA 2013 ProceedingsSpringer has published “Intelligent Virtual Agents,” the proceedings from the 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013. The softcover version of the book has a hefty price tag of $95.00. The Springer website indicates that an eBook version will follow and hopefully the cost of the digital book will be more affordable. Articles can also be purchased individually.

You can browse through an abstract of all the articles on the Springer website. These are scholarly papers written primarily by academic researchers and/or graduate students. They represent the cutting-edge in virtual agent and embodied conversational agent technology and cover a wide range of topics. Some of the papers seem to be available online for free if you search for them by title and author.

The topic areas in the IVA 2013 proceedings publication include Cognitive Models, Applications, Dialogue/Language/Speech, Non-verbal Behavior, Social/Cultural Models and Agents, and Tools and Techniques.

One of the papers I’m looking at in depth is by a group from the University of Southern California’s Institute for Creative Technologies. They’ve been developing what they call a Virtual Human Toolkit that they’re making available. I plan to do a post on the toolkit and its capabilities soon. I’ll try to write posts on other interesting research areas from the proceedings as well. The book looks like a great resource for those of us interested in the virtual agent technologies and virtual humans.

One thought on “Proceedings from 13th Intelligent Virtual Agents 2013 Published

  1. Thanks for your thoughtful conmemt! To me, the chatbot is successful not in simulating human conversation (which it’s pretty lousy at) but at creating a non-human creature with which to interact. It’s more like talking to a dog than to a person–and there are some things people will comfortably say or explain to dogs that they might not to staff, visitors, or the most convincing chatbot in the world. Incidentally, game research has shown that chatbots/NPCs that are too human-like are creepy. There’s a term–the zombie line–that defines that moment when a non-human character becomes too human-esque for comfort. It’s why the movie version of the Polar Express looked like aliens, whereas we’re ok with Snoopy.On the conversational angle, you might be interested in from the early days of Museum 2.0 about Jellyvision, “the interactive conversation company.”Jellyvision created the game You Don’t Know Jack, famous for conversational style, and in the 1.5 years since I first wrote about them, they appear to have changed their brand image from game design to internet conversation design. Perhaps a great company to talk with about the future of museum conversations?

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